Hi, my name is Evan and I'm a game developer. I have spent the last 5 years developing my skills in a wide variety of media.
These range from video editing and audio design, all the way up to Amazon Alexa integration with Echo Frames.
While I'd like to say that I've mastered all of those, I gravitate more towards the visual elements.
In my undergraduate program, I focused heavily on the game development. We were introduced to Unity early on and
I took a liking to it. I chose to focus on the level design and flow aspects of game development. I spent my time
building out greybox scenes and eventually filling them in with finalized assets. Instead of making code-driven
complex mechanics, I stuck to environmental storytelling and provoking emotions.
My usage of Unity and Unreal Engine in my degree was focused on being a level designer and artist.
This specialization has carried over into projects past my degree.
I have worked as a level designer and concept modeler for indie studio Torchfire for the last 3 years.
2D Work
Photography
Photography is a hobby that I want to delve deeper into.
Nature scenes are what I specialize in, with most of my experience
revolving around landscapes and wildlife. These are examples of
my recent photographs.
Graphic Designs
These are two examples of the graphic designs I have worked on professionally.
I designed these bottle labels for Sockeye Brewing, in collaboration
with the marketing team.
3D Work
World Building
There were a few environments that were created with the intention of being parts of bigger
projects, but for now these environments are just artifacts of potential world
building. Alongside a simple game development style, I explored more realistic environments in Blender.
Echoes of Gold
Echoes of Gold is the culmination of my development as a level designer.
You explore an unknown environment that you are dropped into suddenly.
Forced to wander, you are greeted with rolling golden grass covered islands in a
canyon filled with fog. Runes in a foreign language are littered across the walls
and decorate interactive pillars.
Echoes of Gold was a project that I really wanted to make the player feel at peace,
but also mildy uneasy. The lack of understanding and the sheer solitary nature of environment
creates the feeling that you are somewhere that you are not supposed to be.
Animations
Of all the skills that I have, Blender is the one that I am most interested in learning more about.
I've fiddled around with animations and some basic renders, but I know that I'm only scratching the
surface of what I could be making.
This is bold and this is strong. This is italic and this is emphasized.
This is superscript text and this is subscript text.
This is underlined and this is code: for (;;) { ... }. Finally, this is a link.
Heading Level 2
Heading Level 3
Heading Level 4
Heading Level 5
Heading Level 6
Blockquote
Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.
Preformatted
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';