Hi, my name is Evan and I'm a game developer. I have spent the last 4 years in this program developing my skill in a wide variety of mediums.
These range from video editing and audio design, all the way up to Amazon Alexa integration with Echo Frames.
While I'd like to say that I've mastered all of those, I gravitated more towards the visual elements.
I focused heavily on the game development side of my program. We were introduced to Unity pretty early on and
I took a liking to it. I chose to focus on the level design and flow aspects of game development. I spent my time
building out greybox scenes and eventually filling them in with finalized assets. I lumped UI/UX elements
that we were focusing on into this focus. Instead of making code driven complex mechanics, I stuck to environmental
storytelling and provoking emotions. To see them for yourself, here they are.
Work
World Building
There were a few environments that were created with the intention of being parts of bigger
projects, but for now these environments are just artifacts of potential world
building. Alongside a simple game development style, I explored more realistic environments in Blender.
Echoes of Gold
Echoes of Gold is the culmination of my development as a level designer.
You explore an unknown environment that you are dropped into suddenly.
Forced to wander, you are greeted with rolling golden grass covered islands in a
canyon filled with fog. Runes in a foreign language are littered across the walls
and decorate interactive pillars.
Echoes of Gold was a project that I really wanted to make the player feel at peace,
but also mildy uneasy. The lack of understanding and the sheer solitary nature of environment
creates the feeling that you are somewhere that you are not supposed to be.
Photography
Photography is a hobby that I want to delve deeper into.
Nature scenes are what I specialize in, most of my experience
revolving around landscapes and wildlife. These are the examples of
my recent photographs.
Graphic Designs
These are the examples of the graphic designs I have worked on professionally.
I designed these two bottle labels for Sockeye Brewing in collaboration
with the marketing team.
Animations
Of all the skills that I have, Blender is the one that I am most interested in learning more about.
I've fiddled around with animations and some basic renders, but I know that I'm only scratching the
surface of what I could be making.
About Me
My main skill set is falls into 3D rendering and game engines. My degree took me through 4 years of working in
programs like Unity and Unreal Engine, with supplimentaries like Blender and Autodesk Maya. I used these skills throughout the
4 years making a large amount of the work seen in my portfolio section.
I was trained as a photographer in 2019 and have been using that skill off and on since then. I pursued
a specialization in landscape and nature photography, with that comes a knowledge base of photo editing. While it is the
hobby that I get to engage with the least, I will always take the opportunity to bring my camera with me
on trips. My specialization is in nature and landscape photography, but I have been looking to branch out into the other disciplines.
Following the same vein, my work in the 3D space followed much of the same landscape specialization. My usage of
Unity and Unreal Engine in my degree was focused on being a level designer and artist. This specialization has carried
over into projects past my degree. I have worked as a level designer and concept modeler for an indie studio Torchfire for the last 3 years.
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i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';